A = 29.26 ± 4.90
A, age; H, height; M, male; FM, female; PHV, peak height velocity; Y, year; C, control; I, intervention; RCT, randomized controlled trial; MF, mental fatigue .
Two studies used a Stroop task to induce MF. The Stroop task was incongruent (Moreira et al., 2018 ; Shaabani et al., 2020 ) or combined with a Stroop software exercise involving math tests (Bahrami et al., 2020 ). Other studies used other forms of demanding cognitive tasks, such as watching a basketball tactical video (Filipas et al., 2021 ), N-Back tasks (López et al., 2017 ) and transcribing a neutral text with conditions (Englert et al., 2015 ). Hepler and Kovacs ( 2017 ) used mental serial subtraction to induce mental stress. Mental stress can induce anxiety and decrease attention. In those situations, self-control was exerted to regulate the pressure experienced and better focus their attention, which increases the possibility of self-control failure in the future, thus leading to ego depletion or MF (Shaabani et al., 2020 ). The duration of the intervention was different across studies, though most studies ranged from 6 to 120 mins (Englert et al., 2015 ; Moreira et al., 2018 ; Bahrami et al., 2020 ; Shaabani et al., 2020 ; Filipas et al., 2021 ). One article, however, only intervened for 30 s (Hepler and Kovacs, 2017 ), and another did not make mention of the duration (López et al., 2017 ).
The control conditions used by the included studies were varied. Englert et al. ( 2015 ) asked participants to transcribe the neutral text without any instructions. Moreira et al. ( 2018 ) used an easy cognitive task in which subjects sat in front of the computer screen for 10 mins and remained relaxed in the room for 20 mins. López et al. ( 2017 ) chose the oddball version of the control task. In this task, players had to press a button when a specific number was displayed onscreen. Hepler and Kovacs ( 2017 ) gave a two-digit number and asked participants to count backwards from it for 30 s in the control group. Shaabani et al. ( 2020 ) used a congruent-modified Stroop color-word task as the control condition. An overview of the MF-inducing interventions can be found in Table 3 .
Several types of instruments were applied to test the effectiveness of reducing MF before and after cognitive tasks. First of all, five studies used one or more subjective manipulation checks: two studies used a visual analog scale (VAS) to assess MF and motivation (Bahrami et al., 2020 ; Filipas et al., 2021 ). Englert et al. ( 2015 ) applied a 4-item manipulation check to test whether the intervention induces the ego depletion. López et al. ( 2017 ) used the National Aeronautics and Space Administration-task load index (NASA-TLX) questionnaire to measure perceived effort and measure frustration workload score (0–100). Shaabani et al. ( 2020 ) used an ego-depletion manipulation check (EDMC) (four-item, 7-point Likert-type scale) to assess the depletion conditions between groups. All manipulation checks indicated an increase in MF in the experimental group. On the other hand, Moreira et al. ( 2018 ) used a behavioral manipulation check, in which reaction time and accuracy of the Stroop task were assessed. Finally, Hepler and Kovacs ( 2017 ) used a physiological manipulation check, in which a heart rate monitor (Polar H7—chest strap) was used to measure heart rate variability (HRV).
Basketball performance is divided into physical, technical, cognitive, and tactical performance for this section (Klusemann et al., 2013 ; Scanlan et al., 2014 ; Conte et al., 2018 ). Table 4 gives an overview of the mental fatigue on basketball performance.
Overview of the mental fatigue on basketball performance.
Englert et al. ( ) | 31 M | 30 FT | Post CT | FT accuracy ↓ I vs. C; |
López et al. ( ) | 18 | 30 FT | Post CT | Percentage of FT ↓ I vs. C |
Hepler and Kovacs ( ) | 34 M; 34 FM | Decision-making TTF | Post CT | TTF frequency, Number of options generated, first option quality and final decision quality = I vs. C; First option generation and final decision speed ↓ I vs. C |
Moreira et al. ( ) | 49 M | SSGs | Post CT | Efficiency = I vs. C; Total turnovers ↓ I vs. C |
Bahrami et al. ( ) | 18 M | 3PS test | Pre and post CT | Percentage of 3PS ↓ I vs. C |
Shaabani et al. ( ) | 72 M | 30 FT | Pre and post CT | Percentage of FT ↓ I vs. C. |
Filipas et al. ( ) | 19 M | 60 FT | Post CT | FT accuracy ↓ I vs. C; |
3TS, three-point shot; FT, free throw; TTF, take the first heuristic; C, control; I, intervention; M, male; FM, female; CT, cognitive task; SSGs, small-sided-games .
The articles selected for the present study did not involve any MF on physical performance in basketball.
Regarding technical performance, the six articles used the players' efficiency, total turnover in small-sided-games (SSGs), three-point shots, and free throws to evaluate a player's technical performance. Moreira et al. ( 2018 ) mentions an unclear difference in player efficiency between the two groups, but the total turnover increased in the intervention group, compared to the control group. Bahrami et al. ( 2020 ) says there was a significant decrease in the scores of the three-point shots from pre-test to post-test in the experimental group, but there was no noticeable difference in the control group. It also states that there was a significant difference in the scores of the three-point shots between the two groups involved in the post-test. As for the influences of MF on free throws, Englert et al. ( 2015 ), López et al. ( 2017 ), Shaabani et al. ( 2020 ), and Filipas et al. ( 2021 ) found that the percentage of free throws was lower in the experimental group than in the control group.
Decision-making and take-the-first (TTF) heuristics were used to evaluate cognitive performance. Hepler and Kovacs ( 2017 ) found no significant difference in TTF frequency, the number of options generated, the first optional quality, or the final decision quality between two groups, but there was a noticeable difference between the first option generation and the final decision speed.
The articles selected in the present study did not involve the effects of MF on tactical performance in basketball.
In this study, we aim to sum the current extent of knowledge on the influences of MF on basketball players' performances. In order to achieve the aim, MF must first be successfully induced. Therefore, we reviewed the different methods that were used to attempt to cause MF. Overall, this review shows that MF can harm basketball players' performances in terms of efficiency, total turnover, free throws, take-the-first heuristics, decision-making, and three-point shots.
In this study, the seven articles analyzed used six different tasks to induce MF. Whether the MF was induced successfully or not is very important.
Moreira et al. ( 2018 ) and Shaabani et al. ( 2020 ) used incongruent-modified Stroop color-word tasks of 30 mins to induce mental stress. Stroop tasks are a common way of inducing MF. For instance, Filipas et al. ( 2019 ) and Weerakkody et al. ( 2020 ) also used them in their studies of football and cycling (Filipas et al., 2019 ; Weerakkody et al., 2020 ). Rauch and Schmitt ( 2009 ) showed that a 15 mins Stroop task with 50% congruent and incongruent trials could induce MF. Englert et al. ( 2015 ) required participants to transcribe a neutral German text from the computer screen on paper for 6 mins as fast as they could. The participants in the experimental group had to omit all letters “e” and “n,” which are the most common letters in German. They had to override their writing habits, so that much self-control was needed. Another study also proved that the method was successful in inducing MF (Englert et al., 2015 ). Filipas et al. ( 2021 ) asked participants to watch a basketball tactical video to induce MF, and the results showed a difference between the experimental and control group. Video watching is relevant because it is expected of basketball players to perform video analysis conferences before competitions (Filipas et al., 2021 ). Therefore, making the experimental session similar to the actual basketball match should be considered in future studies. Bahrami et al. ( 2020 ) used the Stroop software and math tests to induce MF, but the duration was for 120 mins. It has been proposed that the different durations and difficulties of the mentally exerting tasks might have different influences on people (Van Cutsem et al., 2017 ). Hagger et al. ( 2016 ) states that sufficient duration and intensity are essential in inducing fatigue. López et al. ( 2017 ) used an N-Back test to induce MF, but the duration is not stated in the study. N-Back tests are tasks of continuous processing, and are also a standard method of inducing MF. Tanaka et al. ( 2009 ) proved that a 30 mins 2-Back test can cause MF (Tanaka et al., 2009 ). Hepler and Kovacs ( 2017 ) used mental serial subtraction to cause MF. In this task, participants needed to count backwards by seven from a 4-digit number, and they needed to complete as many correct answers a possible. If they gave a wrong answer, they had to start over from the first number. Previous studies proved that similar mental arithmetic could induce MF (Diller et al., 2011 ).
In summary, Stroop tasks, N-back tests, transcribing a neutral text with conditions and mental serial subtraction are not basketball-specific tasks. However, these tests require critical cognitive skills to achieve a high level of performance. Basketball belongs to the category of open skills, which requires players to react in unpredictable and changing, externally paced environments (Coyne et al., 2018 ). Basketball as a sport has some unique qualities. For instance, unlike soccer, the restrictions of the court and rules result in a high number of accelerations and decelerations, and more high-intensity displacements for the players (Halouani et al., 2014 ; Hoffmann et al., 2014 ). In addition to that, players also have to perform more offense-defense conversions in competitions, which means they need to frequently combine a series of skills (e.g., screen, fast break) and tactics (e.g., screen, fast break) in competitions (Pino-Ortega et al., 2021 ). Basketball may require better visual attention, action execution, and decision-making skills (Overney et al., 2008 ; Yarrow et al., 2009 ; Nakata et al., 2010 ), based on which MF can manifest subjectively, behaviorally, and physiologically. Nevertheless, little information about behaviors (e.g., reaction time and accuracy) were made mention to in cognitive tasks (Moreira et al., 2018 ). Hence, cognitive tasks should be considered in greater detail in future studies.
In order to discuss the subsequent basketball performance at a mentally fatigued state, a distinction was made between physical, technical, cognitive, and tactical performance.
According to the cognitive load theory (Sweller, 1988 ), cognitive load refers to the used amount of working memory resources and heavy cognitive load has negative effects on task completion. Previous study reported that MF affected the information resources allocation of working memory, especially in the frontal and parietal regions which were closely related to working memory (Yang et al., 2021 ). Therefore, MF can increase the cognitive load leading to the reduction of performance.
In basketball competitions, physical performance includes stand-walks, jogging, running, sprinting, and low-, medium-, and high-intensity shuffles and jumps (Klusemann et al., 2013 ). The effects of MF on one's physical performance in basketball were not investigated. But Previous studies prove that MF impairs one's endurance, manifesting in increased completion time, decreased time before exhaustion, and self-selected power output/velocity (Van Cutsem et al., 2017 ). However, maximal strength, power, and anaerobic work are not affected by MF (Van Cutsem et al., 2017 ). Basketball combines aerobics and anaerobic exercises (Mancha-Triguero et al., 2020 ). Research shows that the average movement made by the world's best basketball centers is about 5,000 m per game, and the average movement of the world's best power forwards is about 6,000 m per game. An excellent attacking guard needs to move about 6,400 m to play a whole game. The moving distance of the China Basketball Association's (CBA's) leading players for a whole game range between 3,700 and 5,500 m, and the average moving distance per unit time per minute is 117–135 m per minute. There are significant differences among players in different positions, and the activity range of inside players is much smaller than those of outside players (Liu et al., 2012 ). Hence, whether the different positions the players play result in different degrees of MF should be investigated in the future.
Although the effects of MF on one's physical performance in basketball were not investigated in the chosen studies, other studies have proven its effects on the physical performance of other sports. For instance, Smith et al. ( 2015b ) proved that the total distance covered on a treadmill, and shorter distances covered at lower speeds (Smith et al., 2015b ), were decreased in mentally fatigued persons. Smith et al. ( 2015a ) also verified that a yo-yo intermittent recovery test was performed at a decreased rate of 16.3% by mentally fatigued people (Smith et al., 2015a ).
In conclusion, investigating whether MF impairs physical performance in basketball is necessary.
In sports, technology refers to various processes, operation methods, and skills developed according to practical production experience and natural science principles. Basketball technology is a particular action done to achieve the goals of basketball, such as rebounds, assists, and scoring shots (Lan, 2001 ; Conte et al., 2018 ).
Six studies assessed the influences of MF on free throws, three-point shots, and total turnovers (Englert et al., 2015 ; Hepler and Kovacs, 2017 ; López et al., 2017 ; Moreira et al., 2018 ; Bahrami et al., 2020 ; Filipas et al., 2021 ). Those studies show the adverse influences of MF on technical basketball performance. The results show that the free throws and three-point shots in the experimental group were significantly lower than the control group, and Bahrami et al. ( 2020 ) added on to these results to state that there was no noticeable difference in the control group from pre-test to post-test. Comparatively, one article used small-sided-games (SSGs) to observe participants' technical performance (Moreira et al., 2018 ). SSGs are particularly relevant among the training methodologies used in basketball. SSGs can develop the physical, physiological, and technical-tactical aspects required in competitions (Klusemann et al., 2012 ; Delextrat and Martinez, 2013 ; Clemente, 2016 ). Moreira et al. ( 2018 ) recorded videos of its participants and used a formula to calculate the total turnovers of the two groups, thus proving that the total turnovers of participants in the experimental group were lower compared with control group.
From reviewing these articles, it was evident that none of the articles researched the effects of MF on technical performance in an official competition. To be specific, five articles researched the effects of MF on free throws and three-pointers during training (Englert et al., 2015 ; Hepler and Kovacs, 2017 ; López et al., 2017 ; Bahrami et al., 2020 ; Filipas et al., 2021 ), and one article researched it in SSGs (4 vs 4 in a court size of 28 × 15, in four sets of 2 mins and 30 s per set) (Moreira et al., 2018 ). Players have different mentalities and face different environments in training and in competition. Hence, the effects of MF on technical performance in official basketball competitions should be researched.
Cognitive functions include a lot of basic mental operations, such as attention, memory, and executive functions involving working memory, decision-making, and multitasking (Lorenzo Calvo et al., 2021 ). Among these functions, attention is the one mainly defined as allocating cognitive resources to internal or external stimuli, which is key for sports performance (Furley and Wood, 2016 ).
Only one study assessed the effects of MF on TTF heuristics and decision-making outcomes (Shaabani et al., 2020 ). TTF heuristics are vital in sports (Johnson and Raab, 2003 ; Raab and Johnson, 2007 ). TTF refers to decisions made based on the first idea that springs to mind. As a result of the sequential order of option-generation, earlier options are better than options generated later in the process (Hepler and Kovacs, 2017 ). Hepler and Kovacs ( 2017 ) shows that MF does not affect the essential tenets of TTF. To be precise, in the study, participants were likely to choose their first choice in both experimental and control groups, and the number of options generated was identical. Therefore, MF did not affect the first option nor the subsequent options generated. As for decision outcomes, decision quality was not affected by MF, but the option-generation speed and final decision speed were significantly slower in the experimental group than in the control group. One study suggests that mental stress could inhibit reaction time (Van Gemmert and Galen, 1997 ).
Slimani et al. ( 2018 ) proved that MF had a negative effect on selection attention in concentration performances and increases the number of errors made (Slimani et al., 2018 ). When MF increased, brain activity gradually changed from negative to positive, which means that the inhibition of irrelevant information decreased the brain information system (Faber et al., 2012 ). Attention focus is a vital component of sports because there are many stimuli to which an athlete must attend. Attention can significantly impact performance when an athlete focuses (Milley and Ouellette, 2021 ). Therefore, researchers should research more into how MF influences cognitive performance in basketball.
Tactics refer to the “principles and methods of combat.” Basketball tactics are the principles and methods guiding individual skill and coordination among athletes in a basketball game. Usually, people divide tactics into offensive tactics (e.g., on-ball screen, off-ball screen) and defensive tactics (e.g., take the position, slide through) (Lan, 2001 ).
No articles have researched it in the present systematical review. However, a study proved that MF could impair tactical behaviors in soccer (Kunrath et al., 2020 ). Tactical performance has a crucial effect on basketball competitions. Winning teams have are more likely to have a higher number of ball reversals and post entries than losing teams (Conte et al., 2018 ), so investigating the influences of MF on tactical performance is vital.
To sum up the results, although the influences of MF on physical and tactical performance have not been researched, this systematic review shows that MF impairs technical and cognitive performance in basketball, which means that the percentage of shots will be decreased and the players' decision in competition will be affected when mentally fatigued. All these factors will likely lead to them losing the game.
Physical, technical, cognitive, and tactical performance are essential factors in basketball. Physical performance, such as running, sprinting, and shuffling, are the foundations on which a player operates their skills and tactics (McInnes et al., 1995 ), but the influences of MF on it in basketball have not been researched. On the other hand, players need to use unique techniques to execute strategies in basketball competition (Conte et al., 2015 ). In this regard, Basketball techniques, such as defensive rebounds and assists, are critical factors to win the game (Gomez et al., 2008 ). In this systematic review, although most of the reviewed articles researched the effects of MF on techniques, they did not do so during official competitions. Finally, cognitive performance, such as attention, anxiety, and motivation, can affect technical and tactical performance, which are also crucial in basketball competitions (Faber et al., 2012 ; Slimani et al., 2018 ; Milley and Ouellette, 2021 ), but only one of the six articles researched the influences of MF on cognitive performance.
In addition to studying the effects of MF on basketball performance, Moreira et al. ( 2018 ) also examined the effects of MF on salivary testosterone (T), cortisol (C), and alpha-amylase (sAA) responses. The increase of T and sAA concentrations were attenuated in the experimental group compared to the control group, but there was no change in C concentration between the two groups. The study suggests that the mentally fatigued state limits the increase of T and sAA. The T response might be relevant to the increase in errors during the small-sided-games (SSGs) (Boksem and Tops, 2008 ) and sAA is a biomarker for stress (Kivlighan and Granger, 2006 ; Silverman et al., 2010 ). C response is relevant to the effects of environmental and social-evaluative elements. In the cognitive task, or SSGs, these conditions were not present, which might be the reason that C concentration did not change between the two groups. On the other hand, Filipas et al. ( 2021 ) proved the negative effect a combination of MF and sleep deprivation has on technical performance for the first time (Filipas et al., 2021 ).
Finally, just one of the six articles mentioned a recovery strategy for MF (Shaabani et al., 2020 ). The study investigated mindfulness intervention effects (done for 15 mins) on mentally fatigued basketball players' free-throw performances. The participants in the control group listened to an audio-book segment on natural history, which was 15 mins long, and the results indicated that a brief mindfulness intervention could decrease the negative influence s of MF on basketball free-throws. Kabat-Zinn described mindfulness as “paying attention in a particular way, on purpose, in the present moment, and nonjudgmentally” (Sierpina, 2005 ). Mindfulness has been used in many sports to reduce mental stress. Reis Coimbra et al. ( 2021 ) proved that mindfulness interventions effectively attenuated MF in volleyball athletes.
Besides mindfulness training, there are other methods used for mental recovery in sports. For instance, Lorenzo Calvo et al. ( 2021 ) states that the intake of caffeine could improve attention (Lorenzo Calvo et al., 2021 ). Listening to self-selected music would be a suitable method of reducing MF in endurance performances (Lam and Phillips, 2019 ).
In conclusion, Shaabani et al. ( 2020 ) investigated mindfulness on free-throw tasks, but future studies should look at its effects on one's technical, physical, cognitive, and tactical performance (Shaabani et al., 2020 ). On the other hand, the recovery strategies used in basketball are limited, so further studies should also focus on finding more methods for basketball players to recover from MF.
Firstly, this review only included published articles. Therefore, the results might be affected by publication bias. Furthermore, two of the seven articles selected for the present study combined MF with sleep restriction and neuroendocrine respectively, which might have interfered with the results. Finally, the lack of articles on physical and tactical performance limits the overall understanding of knowledge on the effects of MF on basketball performance.
By reviewing the results of seven published studies, the present study presents experimental evidence that most of the articles that investigated MF have concluded that it impairs technical performance (free throws, three-point shots) and cognitive performance (TTF heuristics and decision-making) in basketball. As a result of this, athletes may not perform to their utmost capability, which could lead to them losing the game. However, none of the articles investigated the effects of MF on physical and tactical performance in basketball. Hence, further studies should pay more attention to that. As the studies selected examined the influences of MF on basketball tests (e.g., free-throw tests and three-point shot tests), studies should be done on whether the influences of MF would be different in an actual competition. Finally, one article researched and proved a recovery strategy for impaired basketball performance, focusing only on free-throw performance. For the sake of helping athletes recover from MF, more methods should be investigated in the future.
Author contributions.
The literature search and selection of studies were performed by SC and SG. Following an initial screen of titles and abstracts by SC, full scrutiny of potentially eligible studies was independently screened by SC and SG using the specific inclusion criteria. SR arbitrated any disagreements in study inclusion. Study quality assessment was performed by SC. All authors contributed to manuscript revision, read, and approved the submitted version.
The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.
The authors would like to thank Dr. Zubaidah Ibrahim for their assistance with the searching strategy.
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The predominant narrative on the history of basketball assumes that James Naismith ‘invented’ the game in 1891. This narrative argues the game emerged as a modern sport different in design and significance from pre-existing, ‘pre-modern’ ballgames. Naismith is now generally accepted as the singular ‘inventor’ of modern basketball. This essay introduces the ‘transtemporal history’ in conversation with postcolonial and decolonial theory as a framework for critiquing the notion of ‘inventions’ in sport history. A transtemporal framework, informed by French historian Fernand Braudel’s concept of the ‘longue durée’, highlights the episodic expression of contested, yet enduring ideas across a long time span, serving to destabilize the temporal dichotomies of Western modernity that essentialize the nature and meaning of ‘pre-modern’ games. The essay outlines the transtemporal history and explores its potential utility by critiquing the notion that basketball was ‘invented’ by a singular subject in the global history of organized ballgames.
The author would like to thank the reviewers for their substantive comments, and David L. Andrews, Tim Chandler, Shannon Jette, Damion Thomas, and the late Ronald Schultz for their invaluable guidance and critique.
No potential conflict of interest was reported by the authors.
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Title: 114 Basketball Essay Topic Ideas & Examples
Introduction:
Basketball is a popular and dynamic sport that has captivated the hearts of millions worldwide. Whether you are an avid player, a die-hard fan, or simply interested in sports, writing an essay about basketball can offer a unique and engaging experience. To help you get started, we have compiled a list of 114 basketball essay topic ideas and examples. From historical milestones to the impact of basketball on society, these topics cover a wide range of aspects related to the sport. Let's explore some of the exciting possibilities!
To provide a glimpse into the potential depth and breadth of basketball essay topics, here are a few examples:
Conclusion:
Basketball offers a vast array of essay topics that can captivate and inspire both sports enthusiasts and academic minds alike. Whether you choose to delve into historical moments, cultural impacts, or the psychology behind the sport, exploring the various aspects of basketball can lead to thought-provoking and engaging essays. The 114 topic ideas and examples provided here are just the tip of the iceberg, so feel free to dive deeper and discover your own unique basketball essay topics.
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This Thesis is brought to you for free and open access by the Electronic Theses and Dissertations at UNM Digital Repository. It has been accepted for ... basketball culture as basketball culture expects resilience of its cultural bearers while also teaching the necessary skills to enact that resilience.
defined in this thesis as "insights gained from quantitative data analysis about basketball." "Traditional evaluation methods" include any form of observation, such as on-site scouting, live coaching, and game film analysis. Through an interview and survey protocol, this thesis explores methods for quantifying human intangibles, the
Introduction. Basketball is a popular sport that necessitates technical, tactical, psychological, and physiological abilities [].Physical fitness, including speed, strength, endurance, agility, and flexibility, as well as jumping, running, balance, and direction shifting, all affect basketball performance [2,3].The physical demands of basketball can be evaluated in terms of physiological ...
Abstract. Basketball is a sport , generally played by two teams of five players on a rectangular court . The objective is to shoot a ball through a hoop 18 inches (46 cm) in diameter and mounted ...
A limited number of studies focus on the effect of core training on basketball players' athletic performance and skills. This systematic reviewaimed to comprehensively and critically review the available studies in the literature that investigate the impact of core training on basketball players' physical and skill performance, and then offer valuable recommendations for both coaches and ...
of the thesis is: chapters Basketball as a sport, Physiological and metabolic demands, and Physical requirements of basketball players are the first chapters. Next comes the compact game analysis together with broader player analyses and offers a good information package for the reader. The Aerobic conditioning for team sport athletes
Table 1. Basketball Terminology. Basketball Term Definition Assist A pass that immediately proceeds and sets up a scored basket. Defensive Rebound A rebound of an opponent's missed shot. Field Goal A basket scored on a shot, except for a free throw, worth two points. Free Throw An unguarded shot taken from behind the free-throw line after a foul.
The purpose of the present cross-sectional study was to clarify the effects of sport expertise and shot results on the action anticipation of basketball players. Eighty-eight male subjects participated in this study, namely, 30 collegiate basketball players, 28 recreational basketball players and 30 non-athletes. Each participant performed a shot anticipation task in which he watched the ...
Undergraduate Honor Thesis Harrison Li Advisor: David Card Department of Economics University of California, Berkeley May 2011 ... 8 Basketball statistics collected from Basketball-reference.com . The end variable used in the win estimation model is the statistics of the specific teams
This thesis offers a general reflection on leadership skills and what to expect when coaching as full-time basketball coach. It gives an idea on how to implement leadership skills in a sports world. As a result, this thesis is a look on my personal development as a basketball coach and how my skills have progressed. Keywords
Background: Basketball is a popular, court-based team sport that has been extensively studied over the last decade. Objective: The purpose of this article was to provide a systematic review ...
Niklas Thomas. Considers the cultural, geographical, and historical embeddedness of professional basketball. Provides a sensitive analysis of how specific decisions, trends, or movements have come about within the sport. Employs qualitative methods, providing new perspectives on the topic. Part of the book series: Global Culture and Sport ...
In my thesis, I address the difficult challenge of measuring the relative influence of competing. basketball game strategies, and I apply my analysis to plays resulting in three-point shots. I use. a glut of SportVU player tracking data from over 600 NBA games to derive custom position-based.
Essays in Basketball Analytics. Keshri, Suraj Kumar. With the increasing popularity and competition in professional basketball in the past decade, data driven decision has emerged as a big competitive edge. The advent of high frequency player tracking data from SportVU has enabled a rigorous analysis of player abilities and interactions that ...
Introduction. Basketball was invented in 1891 by Dr. James Naismith. 1 Since then, it has slowly spread throughout the world. The International Basketball Federation estimates that there are currently 450 million players and fans of basketball worldwide. 2 In the United States, nearly 40% of children between the ages of 6 and 14 play basketball. 11 million youth between the ages of 12 and 17 ...
THE RELATIONSHIP BETWEEN NCAA COLLEGE BASKETBALL RECRUITING STRATEGIES AND TEAM SUCCESS A THESIS SUBMITTED TO THE GRADUATE FACULTY in partial fulfillment of the requirements for the Degree of Master of Science By SAMUEL DAVID LUPTON Norman, Oklahoma 2021 .
of what I call basketball's "myth of creation." From its beginnings in 1891 and over the course of basketball's subsequent history, changes in society and in the sport have sparked sometimes contentious discussion over the nature of basketball, as well as over the techniques and tactics that ostensibly best embody and convey that nature.
In my thesis, I present work that models the NBA. My goal was to build a model of the NBA Machine Learning and other statistical tools in order to better make predictions and quantify unexpected events. In my thesis, I first review other quantitative models of the NBA. Second, I present novel features extracted from NBA play-by-play data that I ...
development is a planned and systematized preparation in different stag es, which. aims to boost the performance of basketball players from childhood to adulthood. This review highlights ...
Mental fatigue (MF) is a psycho-biological state that impairs sports-related performances. Recently, it has been proved that MF can affect basketball performance. However, a systematic overview detailing the influences of MF on basketball performance is still lacking. This study aims to investigate the effects of MF on the physical, technical ...
Basketball is a game which played by two teams with five players each (Federation of International Basketball Association 2010). Unlike baseball, football, soccer, ice hockey and all the other major team sports, basketball cannot claim a history of evolutionary development that began back in ancient or medieval times.
The predominant narrative on the history of basketball assumes that James Naismith 'invented' the game in 1891. This narrative argues the game emerged as a modern sport different in design and significance from pre-existing, 'pre-modern' ballgames. Naismith is now generally accepted as the singular 'inventor' of modern basketball.
Basketball offers a vast array of essay topics that can captivate and inspire both sports enthusiasts and academic minds alike. Whether you choose to delve into historical moments, cultural impacts, or the psychology behind the sport, exploring the various aspects of basketball can lead to thought-provoking and engaging essays. The 114 topic ...